FunnelSmoke DLL v 2.0

[from Y. PEBAYLE original idea]
ROTW September 2003 (c) laurentC

Smoke can be a better way to get an idea of wind strenght and direction. 
You can place it upon house funnels or factories.

1)Put the dll in modules/PC subfolder,
2)Put smoke.pod in aircraft folder (if it isn't there yet !)  
3)Create a scenery "data", then add this <wobj> to it (see attached example for SUCA).

	<wobj> ---- world object type ----
	_lod
	<bgno> ========== BEGIN OBJECT ==========
		<fPos> --- smoke offset (lat,lon,alt) ----
		0.1,-0.15,25
		<fson> --- funnel smoke object name ---
		FunnelSmokeRef
		<sec_> --- seconds between two smokes ---
		0.083
		<gap_> --- feet between two smokes ---
		2.5
		<hcf_> --- NoWind Vertical Altitude Coeff.
		3.0
		<dist> --- sight limit distance --- 
		1.0
		<num_> --- array number ---
		8
		<arry> --- smoke objects array ---
		fumee.smf
		fumee1.smf
		fumee2.smf
		fumee3.smf
		fumee.smf
		fumee1.smf
		fumee2.smf
		fumee3.smf
	<endo> ========== END OBJECT ==========


Be careful : <fson> tag is a reference to house <wobj> <name> which must have the same name. 

SUCA example : place scenerya.s11 in data/D214101 folder


History :
v2 =
- solved bug memory problem (harryg forum question)
- added <hcf_> tag in order to get hightest smoke altitude in no wind conditions
  [1.0 is normal and 3.0 is three times distance between objects smoke]
- reduced wind magnitude 0 - 15

Hints :
   
The smoke wobj can be modified in many ways :
- you can place as many smoke objects as you want, just give the right 'num_'
- with the aircraft smoke dll I got up to 40 smoke objects !
- you can repeat each smf as many times you wish
- you can scale my fumee.smf with the fly!II shape editor (Ctrl+fly.exe)
- you can make your own smf or bin (but smf are better for transparency)
- you can change pointed art file in the smf files by hand too
(just change art file name inside and see the result in shape editor)