Smoke dll system from Laurent Claudet (ROTW): just for the fun!

 Smoke Engine  ROTW August 2003 (c)

1)  Choose an aircraft
2)  extract its .amp file from the .pod file
3)  then place this script code in its AMP file :

	//===========================================================
	//
	//	Engine Smoke Control ROTW 10/08/2003
	//============================================================
	<subs> -sefx-sm3d-
	sm3d
	<bgno>
		<pxCG> -- x=NULL;y=alt;z=hor.pos.from CG
		0.0,-2.75,0.05
		<scnd> -- timer in seconds --
		0.25
		<num_> -- array number of items --
		40
		<arry> -- items --
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
		fumee1.smf
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
		fumee1.smf
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
		fumee1.smf
		fumee1.smf
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
		fumee1.smf
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
		fumee1.smf
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
		fumee1.smf
		fumee1.smf
		fumee.smf
		fumee3.smf
		fumee1.smf
		fumee2.smf
	<endo>

4) place the new .amp file in your \Worl directory 

5) Then place the SMOKE.POD in AIRCRAFT folder 

6) place the  3DSmoke.dll in Modules/PC folder.

NB: in place of modifying a .amp file, you can put the Flyhawk.amp in your World folder: you'll have the smoke system with the TRI Cessna 172